How much longer is the story going to be after this? Surely not the chapters and chapters you've claimed before now that they've got Taylor and Mew and the power of love on their side. Did you finally figure out how to quit rambling so you could shorten the story, or are there still some tough obstacles for them to overcome?
If this is one of the last chapters, how do you feel about being so close to writing that ending you love so much?
*ahem* *cough* *pretends it's yesterday* *channels the Spirit of Bad Fanfiction*
Oh, but of course the story is going to be long! First there's the Mark/May/Alan love triangle to explore in detail, with plenty of angst on all sides. Then, though I shouldn't be spoiling this, Taylor will start pining after May too, and that's going to take some resolution. Then, after they've successfully caught all the legendaries and held hands around the Destroyer to make it evaporate, there are a few flash-forward chapters about how their relationship develops and is taken to the next level, if you know what I mean, and don't forget the epilogue where they're married and we get to see the names of their five children (as well as flashbacks to Ash and Misty's wedding, because they're Alan's parents after all).
position:absolute takes the image out of the normal document flow, so it doesn't leave an invisible block behind.
The image stays until you move the cursor off the a element, which includes both the text and the image. You could make the image appear a bit further down if you liked, which would leave a gap between the text and the image so that the mouse would leave the text and make the image disappear before it actually reached the image.
Are you still writing the type chart.And what level are the legendary dragons of ouen on.Do you go on adventure quest worlds and if so did you find blast ketchups peeky chew cute amusing etc… just seemeD likd something you wovld like.
Random though this may be, is it the case that if a father in Iceland is named Reyðabfjöbær, then the son would be [name] Reyðabfjöbærson? Also how would this be pronounced? (Random, I know.) Also, for my HTML question from before, how would you move the image further down? How do you hide all items of a <DL> until a certain <AREA> is clicked? Kinda like your Ouen Map. Kinda exactly like it, in fact, but with a different region and different information. Also if it needs Java then I have no idea how to code it myself, so. Finally, do you like my Mementity sprite?
Why yes I did post it in the fanart thread so what >.>
Random though this may be, is it the case that if a father in Iceland is named Reyðabfjöbær, then the son would be [name] Reyðabfjöbærson? Also how would this be pronounced? (Random, I know.)
"Reyðabfjöbæjarson", actually, since it needs to be in the possessive, but "Reyðabfjöbær" would be a town name rather than a man's name, seeing as the "bær" part means "town". Not that it isn't nonsense anyway; the "bær" part is the only bit that makes any sense, and the rest just looks like you chopped random bits from other Icelandic town names and stuck a random b in there. Asking me how to pronounce that is kind of like if I asked you how to pronounce "wqtroc". I could tell you how I'd pronounce it if you put it in front of me, sure, but since it's not actually a sensible word ("bfj"?), that… doesn't really tell you anything useful. o_O
Also, for my HTML question from before, how would you move the image further down?
Where it says "top:0", change it to some other number.
How do you hide all items of a <DL> until a certain <AREA> is clicked? Kinda like your Ouen Map. Kinda exactly like it, in fact, but with a different region and different information. Also if it needs Java then I have no idea how to code it myself, so.
Basically, it operates on a similar principle to the show-image-when-hovering-over-link thing. Neither dl nor area elements are involved; it's a simple unordered list where each list item contains a link to #nogo (arbitrary nonexistent page anchor) which in turn contains two span elements, "locname" (for the name of the location) and "info" (for the location information). Then I have this stylesheet.
Basically, the actual map is a background image on the ul element, which actually contains the map four times: top left is normal, top right has the Lake of Purity highlighted, bottom left has the routes highlighted, and bottom right has the towns and dungeons highlighted. Then the locname and info spans are positioned where they're supposed to be on hover, and then for each individual highlightable location the link is shaped and positioned the way it's supposed to be, given the right background-position on hover (to shift the background image on the link so that it shows the location highlighted). The magic of making the info appear when you click the location, rather than when you hover it, is to use the a:active and a:focus pseudo-classes the same way the a:hover pseudo-class was used to make the location name appear on hover.
The sprite, well, her nose looks a little squashed. Also, the top spike doesn't look attached to her head and it should point up the way the others do.